﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;

public class SphereColliderDoc : DocPrimitive {

	[YamlMember(Alias = "SphereCollider", ApplyNamingConventions = false)]
	public SphereColliderObj sco { get; set; }

}

public class SphereColliderObj
{
	[YamlMember(Alias = "m_ObjectHideFlags", ApplyNamingConventions = false)]
	public int objectHideFlags { get; set; }

	[YamlMember(Alias = "m_PrefabParentObject", ApplyNamingConventions = false)]
	public Dictionary<string, int> prefabParent { get; set; }

	[YamlMember(Alias = "m_PrefabInternal", ApplyNamingConventions = false)]
	public Dictionary<string, int> prefabInternal { get; set; }

	[YamlMember(Alias = "m_GameObject", ApplyNamingConventions = false)]
	public Dictionary<string, uint> gameObject { get; set; }

	[YamlMember(Alias = "m_Material", ApplyNamingConventions = false)]
	public Dictionary<string, int> material { get; set; }

	[YamlMember(Alias = "m_IsTrigger", ApplyNamingConventions = false)]
	public int isTrigger { get; set; }

	[YamlMember(Alias = "m_Enabled", ApplyNamingConventions = false)]
	public int enabled { get; set; }

	[YamlMember(Alias = "serializedVersion", ApplyNamingConventions = false)]
	public int serializedVersion { get; set; }

	[YamlMember(Alias = "m_Radius", ApplyNamingConventions = false)]
	public float radius { get; set; }

	[YamlMember(Alias = "m_Center", ApplyNamingConventions = false)]
	public Dictionary<string, float> center { get; set; }
}
